Glen is a Computer Science PhD student researching the use of telepresence robotics and shared AR/VR spaces to enhance interpersonal communication. The “proof of practice” implementation for his research is remote STEM education. He has worked in high performance computing, GPU programming, and database systems at Los Alamos National Lab and the University of Bowling Green (M.S. Computer Science).
Current Projects:
- MentorCorps, Director
- Cyberlearning, Technical Lead
- STEM+C, Primary Contact
Selected Publications:
- Hordemann, Glen. “Everybody Needs Some Body to Teach: Embodiment, Telecommunication and Telepresence in STEM Learning.” ASEE 2020
- Lim, Hyun, et al. “Simulating Ejecta from Binary Neutron Star Coalescence using SPH.” Bulletin of the American Physical Society 61 (2016).
- Hordemann, Glen, Jong Kwan Lee, and Andries H. Smith. “Accelerated SQLite Database using GPUs.” (2014).
- Hordemann, Glen, and Joseph Chao. “Design and implementation challenges to an interactive social media based learning environment.” Interdisciplinary Journal of Information, Knowledge, and Management 7.1 (2012): 92-94.